Join Joel Bradley for an in-depth discussion in this video What's next?, part of Creating Rigid Body Simulations in Blender.
Whenever I am asked by a user, what should I do once I finish this piece of training?…My answer typically is pretty much always the same.…Practice, practice, practice.…The more time we take to become not just familiar with…but extremely competent at using the tools and principles of rigid…body simulations that are being covered in this course, the sooner…our quality of work will reach a standard that we will…be happy with.…Note that there isn't plenty in the way of extra research that we can do.…
Building up a firm grasp of the laws of physics and motion will…always be useful, as is an analytical study of the way objects move.…We can even learn a lot by taking a look at how rigid body systems work in other 3D…applications such as 3DX max and Maya. Right here on lynda.com, we have courses…such as creating simulations in MassFX and 3ds Max with Brian…Bradley, and creating simulations in Maya Dynamics with Aaron F Ross.…Again, study the principles discussed, and even have a go…at recreating the simulation effects usually created in those courses.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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