Join Darrin Lile for an in-depth discussion in this video What you should know, part of Modeling a Motorcycle in Blender.
- [Voiceover] In this course, I'll be assuming a basic knowledge of Blender, how to navigate the 3-D viewport, how to move, rotate and scale, the difference between object mode and edit mode, as well as the fundamental modeling tools in Blender. Now, if you'd like to review these topics, please take a look at George Maestri's Blender Essential Training. It's a wonderful introduction to Blender and goes over all of these topics and so much more. If you're new to Blender, this is where to begin.
But if you feel like you're ready, then let's move forward.
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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