From the course: Texturing a Game Asset in Blender

What you should know

- Throughout this course, I'll be assuming a basic knowledge of Blender. You should understand Blender's interface, be able to navigate within the 3D viewport, and move, rotate, and scale objects. If you'd like to take a look at an introductory course to Blender, I suggest George Maestri's Blender Essential Training. It's a great overview of Blender's interface, its features, and its modeling tools. If you're brand new to Blender, this is a place to start. In addition, this course is a continuation of my previous course, Blender Game Asset Sculpting, which goes over how the hammer model we'll be using was modeled and sculpted. So, if you haven't yet, take a look at that course as well.

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