Join Darrin Lile for an in-depth discussion in this video What you should know, part of Blender: UV Mapping.
- Before you begin this course, you should already know the basics of Blender. You certainly don't need to be an expert, but you should know your way around the user interface, as well as how to navigate in 3D space. You should know how to select objects, move, scale, and rotate them, change from object mode to edit mode and select vertices, edges, and faces, and you should be comfortable with the basic modeling tools that Blender has to offer. If all this seems a little beyond your comfort zone at the moment, I would highly recommend going through a couple of other Blender courses on Lynda.com before moving forward with this one.
Blender 2.6 Essential Training is an outstanding introduction to Blender that goes over all of these points and more. In addition, Rendering Using Cycles in Blender goes over the fundamentals of materials and lighting in Blender's new cycles rendering engine. But if you feel you're ready to go, then by all means, let's get started.
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character