Join Joel Bradley for an in-depth discussion in this video What you should know before watching this course, part of Creating Rigid Body Simulations in Blender.
As we work through this Blender course, I will be doing my best to keep you informed regarding the location in the user interface of tools I am using. As well as calling out the relevant keyboard shortcuts as I make use of them. I will however also be assuming that you have at least a reasonable level of familiarity with the Blender application. And so will know how to work with standard Blender tools, especially the transform options. And be able to perform typical viewport navigation operations. If you are new to Blender and need to learn how to master the basics before working through this rigid body simulations course, then I would strongly recommend you check out the Blender titles already available here on lynda.com.
Especially the Blender 2.6 Essential Training title. Other skills that you will probably find helpful as you work through this course, would include a basic understanding of the general principles or laws of physics, especially gravity and motion through the animation in general. And even a knowledge of dynamic simulation tool sets available in other 3D applications such as 3ds Max, Maya and Cinema 4D, to name a few.
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns