Join Darrin Lile for an in-depth discussion in this video Weld/Align and Minimize Stretch, part of Blender: UV Mapping.
- Sometimes after unwrapping…there are UVs that you'd like to straighten.…I have a Torus here that I've already…marked the seams and unwrapped.…I'd like to connect these items together,…but since the edges at the ends are curved.…When I run the stitch tool by pressing the V key…I get some distortion here.…I'll undo and take another look at this.…To straighten this edges up…I can go to the UVs menu…and then to weld align.…
Here we have some different ways to align…and straighten edges.…If I select straighten,…it will attempt to automatically line up…the edge as best it can.…I can also press the shortcut key W…to bring up the same menu.…But notice over here on the toolbar,…I have the same thing here.…This allows you to go through the different selections…and see how they affect the edge.…I'll select align X.…
And I'll select this edge and do the same thing.…Now that I have these edges straightened,…I can select one and run the stitch tool.…That does a better job of joining this islands,…but there is still some distortion…
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Skill Level Intermediate
1. Projecting UV Maps
2. Modifying UVs
3. Organizing and Exporting UV Maps
4. UV Mapping an Alley Scene
5. UV Mapping a Character
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