Learn how to create photorealistic game-based materials using physically based rendering (PBR) techniques in Blender and Quixel.
- [Voiceover] Hi, I'm Christian Bradley, and welcome to PBR Based Textures using Quixel and Blender. Blender is a free 3D toolset that you can use to make 3D models, game assets, or just about anything that other similar programs can do. Quixel is a program that works within Photoshop to generate textures based on a 3D model's form and contours, making textures that look like they fit on a model perfectly. In this course, we'll be discussing how to export a model from Blender and use Quixel to create textures for our model.
We'll explore various tools included in the Quixel suite, such as Masking and and the Shader Library, and we'll apply those textures to a 3D model. I'll be using a model of a vintage cannon, but you could use any model that you created yourself. Thanks for joining me, and I look forward to teaching you these exciting processes in the rest of this series. Let's get started.
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO