Learn how to model and texture a game environment—such as a detailed city scene—in Blender, the free 3D modeling tool popular among game designers and animators.
- [Voiceover] Hi, I'm Darrin Lile, and welcome to Creating a Game Environment in Blender. In this course, I'll take you through an overview of modeling game assets in Blender, UV mapping them, texturing, exporting, and setting up a game level in Unity. Now this course is not intended to be a deep dive into each of these topics, but I've learned from my classroom teaching that students are better able to grasp the nitty-gritty details of a particular task once they have seen an overview of the whole process.
Once they see how all the pieces fit together, they are able to learn more about each part of the puzzle. So while you certainly can follow along with this course, click for click, I hope that you can also kick back, grab a cup of coffee and take in the process as a whole. I think you'll then be better able to focus on the details, the how and why of each step in the process. So let's get started.
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity