Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.
- [Voiceover] Hi there, my name is Ron Friedman and welcome to Rigging a Humanoid Character in Blender. Blender is a very powerful 3D modeling, animation and rendering application. It can be used to create visuals for animations, special effects, and gaming. Probably one of the best things about Blender is that it's free. It's an Open Source application so you can download it whenever you want and use it on OS X, Windows, or Linux. In this course we're going to go over the subject of rigging a character in Blender, starting with creating bones, based on the location of our mesh.
After that we'll discuss how to set up inverse kineamtics to make the feet stay on the ground when you move the main part of the body for example. Next we'll look at how to add controller shapes to our bones to make selecting them easier and indicate the way they're meant to be used. We'll then show you how to duplicate the left side bones over to the right side to avoid needing to create them from scratch. And finally, we'll show you how to weight the mesh to your rig and then tweak the weighting until it moves exactly the way you would like it to. So let's go ahead and get started with Rigging a Humanoid Character in Blender.
- Importing the mesh
- Creating the root and spine bones
- Building the foot bones
- Making the arms and hands
- Creating custom controller shapes
- Weighting the mesh of the body to the bones