Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
- [Voiceover] Hello there and welcome to Cloth Simulation in Blender. My name is Joel Bradley and I'm very much looking forward to working through this course with you. The exercises we go through will both introduce us to and show us how to work with the cloth simulation tools in Blender, with particular focus being placed on understanding how the tools and options available are affecting our cloth geometries. To help us get up to speed as quickly as possible, we are first of all going to cover some basics as regards both the location of cloth tools in Blender UI as well as looking at the forces of Physics at work in the real world that cause cloth to behave in the manor that it does.
We will then move on to working with the cloth simulation tools themselves, and take a look at how we set up and work with Blender's cloth modifier. Which will include an examination of the cache and baking tools that it gives to us. In Chapter Three, we will look a little more closely at the material, behavior controls available on the modifier as it will be these that allow us to essentially create some very specific types of fabric and motions inside our simulations.
As many cloth simulations, will require that we create interaction between a cloth object and itself. As well as between it and other objects inside the simulation, we will use Chapter Four to cover the subject of collisions. With some special attention being given to the collision quality settings. Finally in Chapter Five, we will look at making use of some cloth extras. Such as the ability to apply force fields, in the shape of wind, to our cloth. Along with newer features, such as the option to create and use sewing springs in our scenes.
As we clearly have plenty of ground that we need to cover, let's dive in and get started with Cloth Simulation in Blender.
- Understanding physics for better cloth simulations
- Simulating cloth
- Baking simulations
- Using Cloth presets
- Adjusting Quality and Material controls
- Creating and animating vertex groups
- Working with collisions