From the course: Blender: Character Rigging with BlenRig

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Weight painting the mouth

Weight painting the mouth

- [Instructor] The main bone for the movement of the jaw is this right here, this maxi bone. And this is what we want to select to be begin painting. I can hit the R key and rotate this down so we can see the jaw moving here, but we haven't weighted any of the vertasies to the bone yet. To do that we need to be pulling the vertasies out of the head to form master group as we paint the jaw. And this setting right here will allow us to do that, the auto normalize. What that does is it makes sure that no matter how many bones are influencing a particular vertex, all of those influences will only ever equal 1.0. So if we paint 1.0 on the jaw, it will be automatically pulled out of the other vertex group. So let's try it. I'll hit the F key and maybe expand this a bit. Then I'll just click and drag and that will begin pulling those points out of one group, and into another. So as we can see if we switch over to the head deform master group, you can see those vertasies are being pulled out…

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