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Weight painting the eyeballs and head

Weight painting the eyeballs and head: Blender: Character Rigging with BlenRig
Weight painting the eyeballs and head: Blender: Character Rigging with BlenRig

The eyeballs of the character are also a separate object. An armature modifier is added to them, and their vertices are assigned to a vertex group in Edit Mode. The head weights are separated into three distinct areas based on the three head deform bones.

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