Join Christian Bradley for an in-depth discussion in this video View and select color IDs in 3DO, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] 3DO is the module that we'll be using…to view our model and the textures we apply to it.…3DO is a viewer that can display meshes…in a variety of formats, including the Unreal Engine,…Unity, Max, Maya, and a bunch of other formats.…Being able to see our model as it will look in these formats…is extremely helpful as different rendering engines…will make the model look really different…with the different lighting modes that are available.…We can also view our object in a lighted environment…and see the object in HDRI modes, so forth.…
Let's take a look at the Quixel 3D menus.…To get to the menus, we need to click on 3DO…and don't be alarmed if it gives you those…rendering bars and flickers a lot,…that's what it's supposed to do.…You can see here is our model.…It does have our maps applied to it at this point,…but the maps aren't particuarly exciting.…Remember they're just gray.…So it'll look kind of like a dusty gray map applied to it.…We can maneuver our model around using a couple of buttons.…If you hold down alt and middle mouse button,…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO