Join George Maestri for an in-depth discussion in this video Vertex groups, part of Blender Essential Training.
Now, as you start working with more complex meshes, there are times when you'll…want to identify certain parts of that mesh and be able to come back to it…later, and this is where Vertex Groups comes in handy.…It allows you to save off groups of vertices that you can select later, and this…can be really important, particularly if you have difficult selections that take…a while to construct.…You can save those selections and then come back.…So let's take a look at how this works.…So I've got this simple character here, and I am going to go ahead and select…him and go into Edit Mode, and I want to make sure that I'm in Vertex Mode as…well, so I am going to be selecting Vertices, and let's go ahead and just…select one of his hands.…
I am going to go ahead and select his left hand or the vertices that…comprise his left hand.…And once I have these selected, I want to go over in the Properties Panel to…this little triangle here, and this stands for the vertices.…So if you'll scroll down here, you'll notice we have a roll out here…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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