From the course: Blender: Cloth Simulation

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Vertex group creation

Vertex group creation

Having already worked with variations of our stats in a number of times in this course, we're just going to back up a little here and demonstrate how we created depending the facts that has up until now been both holding our curtain object up at the window. Whilst at the same time, animating it coming together so as to some curtain-like folds. I use the phrase up until now because if I just hit the Play button, you can see that cloth geometry is currently doing neither of those things. Instead, given that it does have a cloth modifier apply to it, our plane geometry simply falling under the influence of gravity, finishing up in a crumpled heap down on the floor. Clearly, not the result we have been used to seeing. The first thing we need to do then, which will be the focus for this particular video, is to set about pinning our cloth geometry in place. We do this, by using blenders vertex group functionality. To gain access to the vertices on our plane, we will, with X selected, and…

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