Join George Maestri for an in-depth discussion in this video Using the shader node system, part of Rendering Using Cycles in Blender.
As you start working with the Cycles Renderer, you'll want to get used to working…with the Node Editor.…Now the Node Editor allows you to rewire the way a Shader works and this is very…critical for the way that Cycles works. …So let me give you a quick brief introduction to it and then we'll start using…it throughout the rest of the course.…So the easiest way to get into the Node Editor is to select an object here. …In fact, let's go ahead and select this bowl and let's make sure we have our…Rendering turned on here, so I'm going to go ahead and turn on Rendered in my…Perspective Mode here, so we can see what we have.…
And I want to take a look at the Nodes for this Material.…So what we can do is go into a Viewport. In this case let's go into this Viewport…here and let's go ahead and change this to a Node Editor and when I do that, …you'll see that the window changes and I have what's called a Node Editor.…Now what this does is it basically shows me how this Material is wired, so…I have a Diffuse Shader going into my Materials, a very, very simple type of system.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Rendering with Revit Architecture 2012with Paul F. Aubin4h 26m Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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