Join Joel Bradley for an in-depth discussion in this video Using an object's vertices, part of Creating Rigid Body Simulations in Blender.
So far in the start scene we are using for this video, we have created a fairly…decent fracture result, even though we started out…just with a simple box for our wall geometry.…What we don't have at this moment though is a dynamic simulation as the end result.…Which is exactly what we will create in this video.…Probably, the first thing we will want to do here is move our fractured…geometry from its current layer and place it in the same space as the rest…of the scene.…To do that, we need to make sure that everything…on the layer is selected, as we have in here.…
Hit the M key to bring up the Move to Layer controls,…and then click the layer we want to move our geometry to.…A soon as we do that, all of our…fracture objects have moved, leaving us with an empty view.…If we click to select the first layer though, you can see…that we have our fracture geometry sitting exactly where we want it.…Of course, our original box geometry is also still…(UNKNOWN)…So, we really need to decide what we want to do with it at this point.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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