Join George Maestri for an in-depth discussion in this video Using objects as a light source, part of Blender: Rendering with Cycles.
Now the last type of lighting I want to show you is lighting from…objects themselves.…So you can actually turn objects into lights by using the Emission Shader.…Now I have a couple of objects in this scene.…I have a Sphere, and a tube, or a Cylinder.…Let's go ahead and start by rendering the scene.…So I'm going to go ahead and turn on Rendered.…You can see that actually I've got some light in this scene and that's because…I have Ambient Occlusion turned on.…
So let's go over to our World panel here, and let's find Ambient Occlusion and…let's go ahead and turn that off.…One of the things we can learn here is that Ambient Occlusion can be a light…source in and of itself.…So now that I've turned that off, I've turned off all the light in the scene.…So I'm going to go ahead and select my Sphere here.…Let's go over to the Materials panel for that Sphere.…Let's add-in a new Material.…
By default, as we've seen before, it creates a Diffuse.…But we can change this to a Surface that emits light.…And that's called Emission.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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