- If you're a premium member of lynda.com, you have access to the exercise files for this course. You can download these by clicking on the exercise files button on the main page of this course. I've downloaded them here to my desktop. If you open up the folder, you can see we've got folders for the Blender scene files, export, the Unity project, reference images, and textures. These are the files I use throughout the course. In the Blender scene files, you'll find the start and end files for each of the videos throughout the course.
So you can open up any one of these and see my progress along the way.
Author
Released
1/11/2016- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Blender: UV Mapping
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Blender: Vehicle Modeling
with George Maestri4h 7m Intermediate -
Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate
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Introduction
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Welcome44s
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1. Modeling the Hammer
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Modeling the hammer head4m 28s
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Modeling the handle5m 52s
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Modeling the accessories8m 55s
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Finishing the hammer5m 4s
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2. UV Mapping the Hammer
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UV mapping the hammer head4m 46s
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UV mapping the handle5m 7s
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UV mapping the accessories2m 59s
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Finishing the UV map3m 30s
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3. Sculpting the Details
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Creating a high-poly version8m 15s
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The Multiresolution modifier3m 15s
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The Sculpt Brush4m 45s
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The Mask Brush7m 38s
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The Anchor tool5m 33s
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Creating fine details5m 57s
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4. Baking and Applying the Textures
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Conclusion
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Video: Using the exercise files