Join George Maestri for an in-depth discussion in this video Using environment lighting in cycles, part of Blender Essential Training.
- [Narrator] Another way to create image based lighting…is to use what's called an environment texture.…Now we apply this texture to our world.…So here we have a simple scene and I'm gonna go ahead…and just render it in the view port here.…And as you can see, we have basically nothing…behind this object, so we kinda' have a black sky.…And when we turn on ambient occlusion it really…doesn't give you any light from above,…so you can see that mostly in the coffee pot here.…
But I'm gonna go ahead and create environmental lighting.…So we can do that by going over to our world tab here,…and under Surface, we add in a background.…So when I add in a background, it creates a color.…Now if I want to, I could just change that color…and then I would have a solid colored background.…But I wanna get a little bit more complex with this.…I wanna actually use an image as my background.…
So I'm going to select here and then bring in an image.…Now typically you'll want to bring in an image texture,…but because we're doing an environment, we have to choose…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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