Join George Maestri for an in-depth discussion in this video Using ambient occlusion, part of Blender: Rendering with Cycles.
Now in the real world there is additional lighting that comes from light…bouncing off of objects.…Now typically this is called ambient or bounce lighting.…In Cycles we use what's called Ambient Occlusion to simulate this effect.…So let's take a look at our scene as we have it now.…I've got this simple scene here and when I turn on Rendering, you'll see I've…got my oranges in my bowl.…Now I have one light, which is a Point light, in the scene so you can see how…it creates the shadow.…
Now if we want, we can add additional bounce lighting using Ambient Occlusion.…So I can do that by going over here to the World panel and if we scroll down,…you'll see we have a rollout here called Ambient Occlusion.…So watch happens to the render when I turn this on.…Instantly the Render gets a little bit brighter.…So let me turn that off again. see how it gets darker?…And when it's on, it gets brighter.…And that's because the light is bouncing around the scene.…
So now the light from the Point light is illuminating the scene, but the light…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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