From the course: Blender 2.8 UV Mapping
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Using the UV map for texturing
- [Instructor] Okay, well we've managed to use our zero to one space here, our texture resolution, a little bit more efficiently. We've increased the size of our UV islands to take up more of the space. Now what let's do is export this UV map out to Krita so we can apply our textures. To export this out, I'm going to hit the A key and select everything, and then I'm going to go to the UVs menu here and go to export UV layout. Now I'll put this in my textures folder here and if we come down here, the size, we've got it currently at 1024 by 1024, and I happen to know that this particular image is only about 500 pixels big, so why don't we take our resolution down to something like 512 by 512, just so we aren't having to scale up our image to fit the UVs, and therefore, cause some pixelization. We've got the format here as PNG, and we've got the fill opacity at 0.25. Now we're using a PNG because it automatically comes…
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Contents
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What is UV mapping?3m 19s
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Marking seams and unwrapping5m 46s
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Testing for stretching5m 41s
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Seams and applying scale6m 21s
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Arranging UV islands6m 17s
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Using the UV map for texturing8m 30s
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UV mapping a cylindrical object8m 16s
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Adding the soda can texture11m 2s
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Using smart UV project6m 59s
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Creating a wood texture in Krita7m 5s
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Creating and applying a normal map6m 9s
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