Join Joel Bradley for an in-depth discussion in this video Using the Slider constraint, part of Creating Rigid Body Simulations in Blender.
Having already seen how we can create art to make…it our procedural motion using keyframe animation and the hinge…constraint, it seemed only fair that we demonstrate how something…similar is possible when making use of the slider constraint.…In our start scene then, we have as you can see, a very simple setup consisting…of two girder like rails that each has…a soon to be sliding bracket sitting inside it.…the idea here, if i just press…Play, is to take the see saw motion coming from these rails…and have it translate into an…automated sliding motion for the brackets themselves.…
unlike our hinge constraints seen however, if I…just select one of our rails, you can see…that we don't actually have any rigid bodies…applied to the geometry at this moment in time.…That then is the first thing that we will need do.…Remembering of course that constraints can't be added to an object…unless it is already set up as a rigid body.…With all our rails selected then, let's Shift+Right click to select the second.…And then over in the Rigid Body Tools panel, we can…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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