Join George Maestri for an in-depth discussion in this video Using the Outliner , part of Blender Essential Training.
Now let's take a look at how to get organized in Blender.…Probably the first place that you need to get organized is in the Outliner.…This is a great interface into your scene.…Now, we've used the Outliner just a little bit in this course.…The thing that you know how to do is to select objects by name.…So for example, I can click on the Chair and select it.…I can left-click on the Couch and also select it.…Now, before we go too deep into this, let me go ahead and expand this window…here so that we can get a full look at the Outliner.…
Now, if you notice here we have individual entries for each of these objects…and clicking on them selects the object, and also notice, when I click it, the…selected object actually has a little circle around it that tells me it's selected.…Now, next to it, I have this little +/-.…So if I were to select the Couch and hit the Plus sign, you'll see that I've…got more options underneath here.…If I were to hit the Plus sign on this little vertex thing, you'll see that…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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