Join George Maestri for an in-depth discussion in this video Using the Node Editor, part of Blender Essential Training.
Another way to create textures for your objects is to use the Node Editor.…Now this allows us to connect multiple textures together into a network of nodes…that create a more complex texture.…Let me show you how this works.…The Node Editor is a separate window here.…So I'm right now in my 3D viewport.…So I am going to go ahead and size this down here, and I am going to click on my…top-right corner here and create a new viewport. And under that I'm going to…select the Node Editor.…
Now this is just another window, but it allows us to do a number of different things.…Now we have three modes here:…we can use this for materials,…we can use us for textures, and we can use it for images.…I am going to select the middle button here for textures.…Now I have my cube selected, and on that cube I have a default material.…Now I want to add in a texture.…Now typically, I would just go over to this Texture panel and hit New.…
But when I am in the Node Editor, you can hit that same button here. So these…two buttons are equivalent.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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