Another way to edit animation is to use the Dope Sheet.…Now this doesn't use animation curves;…it basically just allows you to move keyframes around and create new ones.…But it can be a lot faster than the Graph Editor in a lot of situations.…So let's go ahead and open up a window to add in a Graph Editor.…So I'm going to go up into the right corner of my viewport here and left-click…and drag down a horizontal window.…And again, because I'm working with time, I like to have a horizontal window…to put my editor in. And so we're going to find the Dope Sheet and go ahead and select that.…
Now this actually has all of the animation in the scene represented as…little diamonds here.…And if I want, I can scroll in by grabbing this little icon here. And you'll see…that I have a number of options here, but basically the ones I want to look at…are the ones for the billiard ball.…In fact, let's go ahead and zoom down a little bit. And you can see that each…key here is actually broken down into separate keys for X, Y, and Z, so in that…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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