From the course: Blender: Hard Surface Modeling
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Using the Boolean Modifier - Blender Tutorial
From the course: Blender: Hard Surface Modeling
Using the Boolean Modifier
- [Instructor] For this plate up here I think we can go through the same kind of process. Let's move the cursor here by clicking right there and press Shift + A and let's create a cube. Now I need to change this to .2, real quick, again. There we go and I'll rotate it and move it say right around in here. I'll press ALT + Space, change to local mode, and let's grab this face right here and move it out a bit and maybe take this face and move it out to that point right about there, and I'll grab this face and move it down to where it curves back right about here. So if I take this and extrude again I can bring it up to this point where it curves, go to vertex mode and select these points and drag them in a bit and then back to face mode and extrude up. Now I can go back and forth from face mode to vertex mode, but I can also come down here and choose them both at the same time. So I'm currently in face mode. I can press Shift and click vertex and now I can choose and work with both…
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Contents
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Setting up reference images10m 46s
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(Locked)
Blocking in basic forms11m 40s
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(Locked)
Beginning the lift arms14m 25s
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(Locked)
Using the Boolean Modifier13m 23s
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(Locked)
Finishing the lift arms7m 2s
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(Locked)
Creating the bucket10m 39s
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(Locked)
Modeling the wheels11m 35s
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(Locked)
Modeling the operator cab11m 19s
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(Locked)
Creating the roof9m 39s
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