Join Darrin Lile for an in-depth discussion in this video Using the Boolean Modifier, part of Blender: Hard Surface Modeling.
- [Instructor] For this plate up here…I think we can go through the same kind of process.…Let's move the cursor here by clicking right there…and press Shift + A and let's create a cube.…Now I need to change this to .2, real quick, again.…There we go and I'll rotate it…and move it say right around in here.…I'll press ALT + Space,…change to local mode, and let's…grab this face right here and move it out a bit…and maybe take this face and move it out to that…point right about there,…and I'll grab this face and move it down to where it…curves back right about here.…
So if I take this and extrude again…I can bring it up to this point where it curves,…go to vertex mode and select these points…and drag them in a bit…and then back to face mode and extrude up.…Now I can go back and forth from…face mode to vertex mode,…but I can also come down here and choose them…both at the same time.…So I'm currently in face mode.…I can press Shift and click vertex…and now I can choose and work with…both vertices and faces at the same time.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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