Join George Maestri for an in-depth discussion in this video Unwrapping UVs for the box, part of Creating Product Shots in Blender.
…Now let's go ahead and texture the box.…So, we've got this basic box here.…Now this is going to be a little bit different than the packet because,…it's a lot more dimensional.…Now what we need to do is unwrap or unfold this box, so that it matches a flat image.…Now before we get started on any of this, let's start with the image.…I'm going to go into my UV image window and just do open image.…And in this case, we're going to do water flavor box.…Open image, and there it is.…
Now, this was derived from the original.…Box for printing.…So actually this image if printed, could be folded up into a box in real life.…And you can see i've got some vestiges of this here.…I've got the flap for gluing this box together.…Now i've actually colored over the top, which had dotted lines for…how to cut and fold the box on the top as well, because.…We really don't need those.…So let's go ahead and add a material to this box.…Keep the box selected, go to material, and…I'm going to delete the existing material, and I'm going to create a new one.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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