Join Joel Bradley for an in-depth discussion in this video Understanding constraints, part of Creating Rigid Body Simulations in Blender.
The general idea behind creating a rigid-body…simulation is that we want an object or…indeed, number of objects, to behave in…a manner consistent with the laws of physics.…This generally means that all free-floating rigid bodies…created in the scene, that is though as…sitting on top of another rigid body, will…come under the influence of gravity and fall downward.…This behavior, though, may not always be exactly what we want.…For instance,…we may have a collection of active rigid bodies in the scene, but, for a time…at least, need to act as a single…entity in the simulation rather than being free floating.…
We may have a mechanical assembly with dynamic moving parts, some of which must…remain locked at certain points in 3D…space, while still being capable of simulated motion.…No matter what the scenario is, ultimately, however, the…simple truths remains that there will come a point…in our simulation work where we need to make…use of the rigid body constraint tools available in Blender.…in this chapter we are going to use a number of the…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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