From the course: Blender: Cloth Simulation

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Understanding cloth caches

Understanding cloth caches - Blender Tutorial

From the course: Blender: Cloth Simulation

Understanding cloth caches

Having gotten clear in our minds then the basic process of creating a cloth simulation in Blender, we want to spend a few minutes in this video focusing in on the geometry cache that is automatically created whenever we run a simulation. This is important because there are a number of options available to us in the cache system that can prove extremely useful. On certain projects are shots. In our stat scene, we have already cached out our simulation, meaning we can readily play it back in the view-port, and evaluate the results we are getting from it. As already mentioned, the cache can be super useful for this reason alone. However, if we come across to the physics tab in the properties panel you see that we do have an entire cloth cache section, where we find quite a number of options with which we can work. The first being the cache list. In this we can add, delete, and rename multiple cache files, should we want or need to. In fact let's double click here and rename the current…

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