Join George Maestri for an in-depth discussion in this video Understanding basic Cycles materials, part of Rendering Using Cycles in Blender.
Let's go ahead and take a look at some of the basic materials that we have in…the Cycles Renderer.…Now before we get started, I just want to go ahead and get my screen set up, so…I'm going to go ahead and left-click and drag in this Camera Perspective window…and close out that panel, so we have a full view of our scene.…And then I'm going to go ahead and turn this on to Rendered Mode and you can see…that Blender immediately starts rendering this using the Cycles Renderer.…Now there's nothing in the scene, because we don't have any Materials applied.…
Now these other viewports--I have this one set at a wireframe, which is fine--…and let's go ahead and set this one to at least a Solid View, so we can at least…see things like color and that sort of thing.…I can go into my User Perspective window and I can select one of the objects. In…this case I'm going to go ahead and select the bowl.…Now let's go ahead and just change the color of the bowl, but before we do that,…we actually have to add in a Material.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Rendering with Revit Architecture 2012with Paul F. Aubin4h 26m Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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