Understanding armatures


show more Understanding armatures provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training show less
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Understanding armatures

Facial animation is just one component of building a character and rigging him. That shape animation really doesn't affect things like the arms, the legs, and the body. For that, we really need an armature. Now, armatures are basically like bone systems that go through your character and allow you to deform the character by moving the bones. Now, before we actually fit an armature to this character, let's go through some of the basics of armatures so that way we really understand what we're working with before we proceed.

So I'm going to take this little character that we have and I'm just going to go ahead and hide him by clicking on this little eye icon in the viewport. And let's just do a quick look at how armatures work. I'm going to go into a front orthographic viewport and under my Add menu, I'm going to select armature. Now, armatures and bones in Blender are a little bit different than the ones you find in other packages such as Maya or 3ds Max.

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Understanding armatures
Video duration: 6m 3s 7h 47m Beginner Updated Aug 13, 2014

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Understanding armatures provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training

Subject:
3D + Animation
Software:
Blender
Author:
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