Join George Maestri for an in-depth discussion in this video Understanding armatures, part of Blender Essential Training.
Facial animation is just one component of building a character and rigging him.…That shape animation really doesn't affect things like the arms, the legs, and the body.…For that, we really need an armature.…Now, armatures are basically like bone systems that go through your character…and allow you to deform the character by moving the bones.…Now, before we actually fit an armature to this character, let's go through some…of the basics of armatures so that way we really understand what we're working…with before we proceed.…
So I'm going to take this little character that we have and I'm just going to go…ahead and hide him by clicking on this little eye icon in the viewport. And…let's just do a quick look at how armatures work.…I'm going to go into a front orthographic viewport and under my Add menu, I'm…going to select armature.…Now, armatures and bones in Blender are a little bit different than the ones you…find in other packages such as Maya or 3ds Max.…
Everything stems from a single bone, so when you create an armature you're…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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