Join Darrin Lile for an in-depth discussion in this video UV mapping the walkways, part of Creating a Game Environment in Blender and Unity.
- [Voiceover] UV Mapping the pathways…should be fairly straightforward.…But we need to keep in mind…that the player is going to be very close…to the ground at all times.…So we need to make it look pretty good.…The size of our textures will be important,…and we also want to make sure we…reduce, or eliminate completely,…any stretching on a texture.…So let's go over to our UV editing layout here.…And I'll frame it up with a period key…on the number pad.…
And first of all, I think all we need to do…is select the top faces…in Face mode here.…And I'll just select this edge with Alt click…to select that whole loop of faces.…And then I'll just manually come in…here and select these.…And for this, I think I want to…project the UV map straight down the Z axis.…So what I'll do is I'll press the seven key…and then the five key…to go to Orthographic view.…
And now if I press U and Project From View,…I can project the UV map directly…from the camera point of view.…And there it is.…So that looks pretty good.…Let's do that for the courtyard area…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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