From the course: Blender and Substance Painter: Architectural Visualization

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UV mapping the stools

UV mapping the stools

From the course: Blender and Substance Painter: Architectural Visualization

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UV mapping the stools

- [Instructor] All right, which object should we do next? Let me switch back to Solid View. How about those stools here? Let's grab one of these stools right here. And let's UV map this and then transfer the UV map over to the other ones. Let's first of all isolate this one. Let's press Shift + H to hide everything. And then what let's do is go over to our UV editing screen layout. Now, this one is switched to Edit Mode, so let's hit the A key and hit that period key and zoom in. All right, so now we've got this. We have our UV map over here that's come from original plane or cube that we created because here, let me just quick show you, if I press Shift + S + 1 and take that cursor back to the center of the grid and I'll switch over to the solid viewport shading. I'll press Shift + A. Let's create a cube and let's tab into Edit Mode. This is the default UV map that comes with a cube. So if I delete this again, let's…

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