From the course: Modeling a Motorcycle in Blender

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UV mapping select pieces

UV mapping select pieces

- [Voiceover] Well there are a couple of components on the motorcycle that I think might be difficult to model. I think we'd be better off using a texture, and the two places where I can see this are the headlight and the tire treads. So before we can add a texture, we're going to need to UV map the object. So let's begin with the tire and UV map this. So I'll select the tire, and if I come over here to the modifiers panel, I can see that I've got a mirror modifier on this. If I zoom in and tab into edit mode you can see it here. So the first thing I need to do is just to apply the mirror modifier. So I'll click apply. And now just to make my life a little easier, I think I'll isolate it from everything else and with this selected to isolate it, I'll press shift h and that will give me just the tire. I'll tab into edit mode and I think what I'll do is go to edge mode and just alt click this edge right down here. I think I'll use this edge right here to split this and have this be the…

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