- [Voiceover] Well there are a couple of components…on the motorcycle that I think might be difficult…to model.…I think we'd be better off using a texture,…and the two places where I can see this…are the headlight and the tire treads.…So before we can add a texture,…we're going to need to UV map the object.…So let's begin with the tire and UV map this.…So I'll select the tire, and if I come over here…to the modifiers panel,…I can see that I've got a mirror modifier on this.…
If I zoom in and tab into edit mode you can see it here.…So the first thing I need to do…is just to apply the mirror modifier.…So I'll click apply.…And now just to make my life a little easier,…I think I'll isolate it from everything else…and with this selected to isolate it,…I'll press shift h…and that will give me just the tire.…I'll tab into edit mode and I think what I'll do…is go to edge mode and just alt click this edge…right down here.…
I think I'll use this edge right here…to split this and have this be the seams.…So I'll press control p and mark scene right here.…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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