Join Darrin Lile for an in-depth discussion in this video UV mapping the pipes and vent, part of Creating a Game Environment in Blender and Unity.
- To UV map the pipes,…we'll go through the same kind of process.…I'll select this layer here to choose this pipe…and let's go over to the UV Editing screen layout…and let's begin by just tapping into Edit Mode…and taking a look at it.…I think we could probably assign…a seam to this seam down…in the bottom of the pipe…and then I think we'll also need to add…a seam around each of the couplings here to split those off.…
So, let's give that a try.…I'll tumble around here and select this edge,…right there,…and I don't need, let me zoom in here,…I don't need these edges right now,…so I'll deselect these…and let's mark a seam here,…Ctrl E and Mark Seam.…And then I'll select this edge and I'll…Alt Shift, select this edge.…Let's try and add a seam there as well.…
All right, so now we can select everything with the A key.…Press U and click Unwrap.…And that's not too bad.…There's a bit of stretching here…at the connections but I think that will be okay.…Let's go back and take a look at…another one of the pipes.…How about this one here?…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
Creating Product Shots in Blenderwith George Maestri2h 6m Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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