Join Darrin Lile for an in-depth discussion in this video UV mapping the building, part of Creating a Game Environment in Blender and Unity.
- Now that we have the basic elements…of our environment modeled,…we need to think about texturing them as well.…But before we can texture any of the objects,…we need to UV map them.…Now if you're unfamiliar with UV mapping,…please take a look at my lynda.com course,…Blender UV Mapping.…It'll introduce you to the concepts of UV mapping,…what it is, why we use it,…and the general tools that Blender has available to us…to UV map our objects.…
But in a nutshell, UV mapping is just a process of creating…a two-dimensional representation of our 3D objects…and then we can paint or apply imagery…to that 2D template.…And that visual information or a texture will appear…on our 3D object.…So if you've had some experience with UV mapping,…then let's go ahead and keep moving forward.…For me, I like to change my Screen Layout view here…from the Default to Blenders UV Editing.…
I think it gives me a nice view…of the windows I need when UV mapping.…I'm going to zoom out a bit here.…And so over here is our UV Editing window.…We're going to be creating our UV maps…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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