Join David Andrade for an in-depth discussion in this video Tweak the body movements, part of Creating a Finished Character Animation in Blender.
- Once we've been given the buy off to keep going,…we begin the process of refining…and breaking down our character's actions.…This chapter, we'll focus on refining one section…of the animation; not the full 11 seconds,…because that could easily take days.…All right, now let's play it through and see what we have.…- Well, I'd like to see you try.…You wouldn't last one day.…- Dude, I service society by rocking. Okay?…I'm out there on the front lines…liberating people with my music.…Rocking ain't no walk in the park, lady.…- Awesome.…Now, if I'm watching this,…I feel like there's a lot of moments…where we could really push the poses.…
So I'm going to focus only on the body.…I'll worry about the arms and the chair a little bit later.…I'm going to turn off Audio Scrubbing,…and I'm also going to make sure that this button is on.…So that way it'll only show the controls…that I have selected.…Now let's go to this moment right here.…He doesn't really feel like he's slouching.…We can really push that more.…So let's move him forward,…
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Where it All Begins, Storytelling, and Planning
2. Meet Arthur
3. Character Animation
4. Refine the Details
5. A Brief Overview of Render Settings in Blender
6. And It Never Ends
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