Join David Andrade for an in-depth discussion in this video Tweak the body movements, part of Creating a Finished Character Animation in Blender.
- Once we've been given the buy off to keep going, we begin the process of refining and breaking down our character's actions. This chapter, we'll focus on refining one section of the animation; not the full 11 seconds, because that could easily take days. All right, now let's play it through and see what we have. - Well, I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking. Okay? I'm out there on the front lines liberating people with my music. Rocking ain't no walk in the park, lady. - Awesome. Now, if I'm watching this, I feel like there's a lot of moments where we could really push the poses.
So I'm going to focus only on the body. I'll worry about the arms and the chair a little bit later. I'm going to turn off Audio Scrubbing, and I'm also going to make sure that this button is on. So that way it'll only show the controls that I have selected. Now let's go to this moment right here. He doesn't really feel like he's slouching. We can really push that more. So let's move him forward, let's rotate a little bit, rotate some more. And maybe dive in here and rotate that spine.
Let's bring up his arm a little bit. Like I said, we don't have to really worry about these now. Let's just do a little bit adjustment. Again, we really want to push his slouching attitude. He is just totally relaxed, he's like the Dude. There we go. I'm going to adjust this upper body a little bit too.
Awesome, now I'm going to select all of these controls, I'm going to hit "I," and I'm going to copy them a couple of times. Looks like I forgot the shoulder, let's grab that too. All right, now copy it over, and copy it one more time. That way his body is in this position the entire time. Looks like we need just one more, but in this case I'm going to use the Breakdown tool.
Remember you can do that by hitting Shift and E. I'm going to go pretty close to the previous key. There we go. Now let's look at how we transition into this pose. As you can see there's a lot of space, and he just kind of moves. There's no anticipation to this move, so we're going to add a little bit of lean forward, a little bit more here. And like I said, we don't really have to worry about the arms, but I'll move this one down just a little bit.
And we're going to put his head down a little, too. And I'm just going to select these controls that I've selected. All right, now let's see how this transitions. - I service society by rocking. - Nice. It's a lot better. Now, there's still a lot of weirdness here, like this breakdown just doesn't feel right. There's a ton of space and he's really stiff for someone who's really slouchy and pushing back on his chair. So we're going to breakdown this action a little bit by rotating him forward, and we're going to rotate these two controls in the opposite direction.
And maybe push his hips back just a little bit. Now let's watch it. - Dude, I service society by rocking. - Cool. However, there's one thing left. And that's follow through. You'll notice that when he hits this position he just sticks to it. He doesn't really move anymore after he hits this position, so we're just going to add a little bit of follow through by adjusting him forward and maybe a little rotation forward. - service society by rocking. Okay? - It looks a little bit better, but we need to make sure that we copy all of these keys that we've adjusted to the other controls.
So we're going to take this pose right here, copy it, and copy it one more time. Now let's watch. - Dude, I service society by rocking. Okay? I'm out there on the front lines-- - It's a little much, but it's certainly a lot better. You can always refine this by using the Breakdown tool so you can shave off that kind of bouncy edge. So I'm going to say about 10% of my original idea. Now let's watch it one more time.
- Dude, I service society by rocking. Okay? I'm out there on the front-- - Much better. Great! Now that you've refined one section of animation go ahead and refine the rest. Remember to look for areas where you can add follow through, anticipation, and extremes so that you can spice up your animation a bit more.
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation