Join Darrin Lile for an in-depth discussion in this video Transforms, colliders, and materials, part of Creating a Game Environment in Blender and Unity.
- As you build out your level, there are a couple…of organizational things to keep in mind.…One is that as you duplicate and move objects around,…you're going to begin filling up the Hierarchy here.…And one thing you can do is to create empty objects…that then become your groups.…So that's what I've done for the lights here and the pipes.…Let's go ahead and do that for the antenna here as well.…So I'm going to right-click and choose Create Empty.…
And that creates an empty game object.…Now it's created it underneath that antenna,…so I'm going to click and drag up out of that group there.…And I'm going to rename this antenna.…I will then take these objects here and drag them into…that group right there.…So they then become a part of this antenna group.…Also as you build out the scene remember that there are…a couple of different ways that you can move around…or move an object around.…
Let's take a look at this curved pipe over here.…Now, currently we have it set so we can see the pivot point…of the object.…The pivot point came from Blender.…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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