Join George Maestri for an in-depth discussion in this video Texturing the label, part of Creating Product Shots in Blender.
…With our lights setup, we can now start to work on our materials.…We're going to start with the label,…which is probably the simplest material to create.…The biggest problem with that is just mapping the label itself and…that's just a simple UV mapping problem.…So, let's go ahead and do that.…I am going to select my label here.…And we're going to add a new material here, and this is going to be a diffuse.…In the color channel, we're going to do an image texture, and…the image texture is going to be called water label line.…
I'm going to open up an image.…Turn on texturing here.…And obviously, that's not mapped anywhere near what we want.…So let's go ahead and use the UV image editor to map that.…So I'm going to go ahead and drag out a new window.…And we're going to turn on the UV image editor.…I'm going to open up that same image.…Water_Label_Line.…Okay.…So there's that.…So, now I want to map this to that.…So, we select our label.…Go into edit mode.…And we want to make sure we can select all the faces, so just like all of those.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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