Join Darrin Lile for an in-depth discussion in this video Testing the scale of the buildings, part of Creating a Game Environment in Blender and Unity.
- Now if I select my First Person Controller,…we can see over here on the Character Controller component…that the height is 1.8 meters or about six feet.…So now let's go back to Blender…and let's create a temporary object…just a cylinder that we can import into the scene…to get a sense of our scale is actually going to work.…So let's go back to Blender.…And here in Blender, I'll go ahead and delete the cube…by pressing the X key and then choosing Delete…And I'm going to the Create tab and create a Cylinder here.…
I'll press the N key to bring up the Properties panel…and let's scroll up and take a look at how big this is.…Now this looks to be about two meters high.…That's about the size of our character.…Let's increase our Scale.…Let's change it from one to two…and that makes the dimensions…of our cylinder increased to four.…So let's give this a try and see how this works.…I'm going to change the name of this cylinder…to maybe test building.…
And before I take this Blender seam into Unity,…I'm going to go ahead and delete the camera…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
Creating Product Shots in Blenderwith George Maestri2h 6m Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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