Join Darrin Lile for an in-depth discussion in this video Testing the color map in Unity, part of Texturing a Game Asset in Blender.
- Here in Unity, I've opened up the scene from the last course, the Blender Game Asset Sculpting course, and this is where we left off. We had brought the model in and we've added the normal map and the ambient occlusion map. What I'd like to do now is go ahead and bring in our color map. Here it is here. I'll just click and drag it into the Assets folder, and now if I select the hammer, I can see over here in the Inspector, the Shader or material for the object, and you can see here I've already got the Normal Map and the ambient Occlusion map in the proper slots.
Now I'll just take the color map and drag it over here into the Albedo. And there it is. So, we've been able to create a normal map, an ambient occlusion map, and a color map, all within Blender, all within the same program that we've done our modeling and our sculpting.