Join George Maestri for an in-depth discussion in this video Subsurface scattering, part of Blender Essential Training.
If you want to add additional realism to your scene, you might want to consider…using Subsurface Scattering.…Now Subsurface Scattering basically stimulates the scattering of light beneath a…surface, so in other words subsurface scattering.…And this can be particularly good for semi-translucent objects.…Marble is a great candidate for subsurface scattering, as are things like…translucent plastic or milk. Skin is another one that can really benefit from…subsurface scattering.…
So let's take a look at how to do some skin on this little creature that…we've been building.…Now right now I have a very neutral material on my character, so if I hit F12 to…render, you can see how-- well, he looks pretty solid.…Now in this scene I have two lights: I have one in front of him and one…directly behind him--…in fact, if I select that, you can see how that kind of comes up behind his head.…Now when I zoom into this render, you can see the effects of that light.…
It lights the top of his arm, but also, because it's behind his head, you don't…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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