Join George Maestri for an in-depth discussion in this video Subdividing meshes, part of Blender Essential Training.
Probably one of the most common ways to add detail to a Mesh model is to subdivide it.…Now there are two ways to subdivide models in Blender.…The first is to just subdivide them by themselves;…the second is to do what's called subdivision surfaces.…We are going to get into that in the next chapter;…we're just going to look at subdividing by itself right here.…Probably the easiest way to look at subdivision is to just take a simple…cube, which I have here.…So let's go ahead and zoom in on the cube, and right click to select it and then…in order to subdivide, we do need to be in Edit Mode.…
So I am going to hit Tab and then I am going to hit the A key to make sure we…have everything selected.…Now if you scroll down here in the Mesh Tools Panel, we've got an option…here called Subdivide.…So once I click on this, you'll see an option comes up here in the bottom and…also notice how the Mesh has already subdivided.…Remember, we only had one face along each side of this cube, now we have four,…and basically that's what subdivision is.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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