From the course: Blender: Vehicle Modeling
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Smoothing and edging the model - Blender Tutorial
From the course: Blender: Vehicle Modeling
Smoothing and edging the model
- I've gone ahead and touched up my model and at this point I have the left half of the vehicle pretty much done. Now we do need to do a few little housekeeping chores. We need to check the surface continuity, in other words just make sure that this surface is smooth and the way that we want it. We also need to add what's called edging which are basically the rolled edges that you would get in normal sheet metal work. Now, I'm going to go ahead and turn on Subdivision Surfaces and I'm actually going to turn my Subdivisions up to either two, maybe three, depends on how detailed your model is. I'm going to start looking at the surface in the light here and just see if I can find any egregious detail, so in here's one, right here. This one I actually put in just to show you. Now when you see something like this like a bump, you want to go back into Edit mode and see what's causing it. At this point you can see that well, I've got this vertex right here and this is off. Now you can really…
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Contents
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Making the side panel10m 16s
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Blocking out the rear fender7m 57s
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Adding taillight details7m 51s
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Roughing out the trunk4m 36s
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Detailing the trunk5m 53s
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Adding the roof10m 8s
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Smoothing and edging the model4m 28s
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Separating the hood, doors, and trunk8m 16s
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Mirroring the model5m 36s
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