Join George Maestri for an in-depth discussion in this video Setting up the shot, part of Creating Product Shots in Blender.
…Now we're going to start the rendering process,…we're going to first just set up a basic scene.…So we have some lights, and we can actually see what we're doing and…then we're going to start adding materials.…So the first thing I want to do is add a ground plane as well…as a background plane.…So let's go ahead and create a simple plane, and then just scale that up.…And that's going to be my ground plane.…Now I'm not going to worry to much about scale when actually set up…the shot with cameras, I'll be a little more specific about this.…But I really just want something underneath this to catch shadows and…also a background through which I can see transparency and stuff like that.…
Now we also need to create a background.…Now I have a background image that I'm going to be using for the final shot, so…why don't we just go with that.…Now I already have my add-on for images as planes.…So let's go ahead and import the background image as a plane.…And we've played with this a little bit, but let's go ahead and…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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