Join Joel Bradley for an in-depth discussion in this video Setting up the rigid body types, part of Creating Rigid Body Simulations in Blender.
And then with the hopefully copious notes we have…put together during the planning phase for our shot, we…are now ready to start putting all the necessary elements…in place so as to bring our simulation to life.…And the first thing we will need to tackle then is the…setup of all rigid body types that will be required by our simulation.…And as we have already determined that we only have one animated rigid…body to work with here, I think I'll make that my start point.…To do that, let's right click our box geometry, and then jump into the…Physics tab and create an active rigid…body by clicking on this Rigid Body button.…
Straight away, in the rigid body controls, we can put a check in the Animated option.…And, because we don't actually need to set any kind of mass…option for bot, its motion, of course, being controlled by the animation system.…We can actually set the rigid body type…to passive, if we want to.…And when ever we make changes to a simulation scene before…we go ahead, and move on to the next task, we…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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