Join Joel Bradley for an in-depth discussion in this video Setting up our objects for simulation, part of Creating Rigid Body Simulations in Blender.
One of the best ways to become familiar with how a…set of tools work is to put them to use by…means of a practical example that shows us how to work…with the basics and how to get a working system in place.…This is exactly what we will be doing for the remainder of this chapter as…we create what admittedly could only be…described as a pretty simple rigid body simulation.…The important part though, is that, whilst this scenario may be simple,…it will still cover everything we need to know…in order to set up a successful rigid body simulation.…
And before we ever start turning our objects…into rigid bodies however, there are a few…extremely important aspects of both, scene and object…setup that we will need to be aware of.…And so will be covered in this video, the first of which is scale or size.…The truth is that if we want our simulated…object to behave in a believable, even realistic…manner, then we have to create them in…as realistic a fashion as possible, especially on…when it comes to their size or scale.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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