Setting up inverse kinematics


show more Setting up inverse kinematics provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training show less
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Setting up inverse kinematics

When you create a basic armature, the bones manipulate the character by rotating, and this is called forward kinematics. But there are times when you'll need inverse kinematics, which will stick a bone to an actual object or position in the scene. This is particularly useful in the feet of the character. You want the feet to stay planted on the ground, but you may want to move the hips of the character or the rest of the character around to position them above the feet. So let's take a quick look at how to set up inverse kinematics.

Now I have my character here, and I am just going to put him into Wireframe mode so we can kind of see what we're doing with him. And I want to take the legs and put an inverse-kinematics chain at the ankle so that way I can keep the feet planted on the ground. So we are going to do this by going into Pose mode. Now we are going to do this by creating an object to use as our end effector for the inverse kinematics. So I'm going to add in just an...

Setting up inverse kinematics
Video duration: 3m 53s 7h 47m Beginner Updated Aug 13, 2014

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Setting up inverse kinematics provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training

Subject:
3D + Animation
Software:
Blender
Author:
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